I’m excited to share with you a new addition to the Coghill Cartooning blog: a podcast! And to kick off the podcast, I am running a podcast series called “Cartoon Logos 101 For Clients” where I discuss all the topics a new or potential cartoon logo client might have, as well as some technical stuff, best practices tips, and legal info about copyrights and trademarks.
Cartoonist and illustrator extraordinaire Tom Richmond has an excellent in-depth guide to drawing hands over on his blog. As per usual with Tom’s instructional articles/blog posts, he goes into far more detail and insight than one could possibly imagine he would have time for, even down to supplying illustrated diagrams explaining everything.
Here’s a quote demonstrating the level of insight you’ll find:
Many people think the knuckle of the finger rests directly behind the crease that represents the base of the finger right under the bottom finger pad. Now turn your hand around. That main knuckle is SIGNIFICANTLY lower on the hand. In fact it’s below the upper pad of the palm that curve below all the fingers. A lot more of your finger resides inside the palm/body than you might think. Understanding that is a big part of figuring out hands.
At some point I can see Tom collating all these posts into a book of some sort. His blog tutorials are better than any book on cartooning I’ve ever seen, and this one is no different.
Probably one of the more difficult parts of the human body to draw, and Tom is a master at the cartoon hand. Head over there and learn from the best.
The pen tool is one of those obscure graphics programs tools that everyone tries once, and then gets so confused by that they never get any further with it. And understandably. It looks like a fountain pen, but it doesn’t act like one. Click and “draw”, you get weird “handles” sprouting out from a dot. Ignore that, and some annoying rubber band line gets stuck to your pen tip, all distorted out of — not even a straight line! Right there most Illustrator users think to themselves “this program sucks”.
A collection of links to twenty great comics and cartooning tutorials over at PSDtuts. Lots of tips for inking in both Photoshop and Illustrator, coloring, using Photoshop layers to your advantage, achieving halftone effects and other comic-book style looks to your art.
A great resource. You can never have too much information about how other artists use graphics software to create their work. I often take tips from multiple tutorials and create my own workflow from just a tip here and a technique there.